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About
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I always thought it would be cool to play a 3D version of
the popular classic Scorched Earth. Unforunately it seems
no one was up to the challenge of creating such a game,
so the only solution was to make my own game.
In college I started to develop an algorithm for dynamic
terrain deformations. This terrain could be modified and
deformed on the fly. The end result is a large deformable
landscape that can show craters. Perfect for a 3D Scorched
Earth game.
At some point I needed more incentive to make this game.
Luckily I discovered the
Independent Games Festival
and I am trying to finish the game before the Sept 1st Deadline.
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